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feat: Added piano samples and fixed key.

master
Denis Thiessen 4 months ago
parent
commit
aa97025b1e
  1. 44
      src/core/audio/AudioHandler.jsx
  2. BIN
      src/core/audio/samples/piano_samples/piano_A3.wav
  3. BIN
      src/core/audio/samples/piano_samples/piano_B3.wav
  4. BIN
      src/core/audio/samples/piano_samples/piano_C3.wav
  5. BIN
      src/core/audio/samples/piano_samples/piano_D3.wav
  6. BIN
      src/core/audio/samples/piano_samples/piano_E3.wav
  7. BIN
      src/core/audio/samples/piano_samples/piano_F3.wav
  8. BIN
      src/core/audio/samples/piano_samples/piano_G3.wav

44
src/core/audio/AudioHandler.jsx

@ -13,7 +13,13 @@ import D4Flute from "./samples/flute_samples/D4.wav";
import FSharp2Flute from "./samples/flute_samples/F#2.wav";
import FSharp3Flute from "./samples/flute_samples/F#3.wav";
import FSharp4Flute from "./samples/flute_samples/F#4.wav";
import violaSample from "./samples/piano.mp3";
import C3Piano from "./samples/piano_samples/piano_C3.wav";
import D3Piano from "./samples/piano_samples/piano_D3.wav";
import E3Piano from "./samples/piano_samples/piano_E3.wav";
import F3Piano from "./samples/piano_samples/piano_F3.wav";
import G3Piano from "./samples/piano_samples/piano_G3.wav";
import A3Piano from "./samples/piano_samples/piano_A3.wav";
import B3Piano from "./samples/piano_samples/piano_B3.wav";
import { getMotifByVersion } from "./MotifHandler";
import { generateChord } from "./ChordHelper";
@ -22,8 +28,14 @@ const drumSynth = new Tone.Sampler({
C3: drumSample,
}).toDestination();
const violaSynth = new Tone.Sampler({
C1: violaSample,
const pianoSynth = new Tone.Sampler({
C2: C3Piano,
D2: D3Piano,
E2: E3Piano,
F2: F3Piano,
G2: G3Piano,
A2: A3Piano,
B2: B3Piano,
}).toDestination();
const fluteSynth = new Tone.Sampler({
@ -58,16 +70,18 @@ const calculateDetailMotifVersion = function (textDensity, linkDensity) {
return 3 * textDensity + linkDensity;
};
// C-Major Chord Progression
// D-Major Chord Progression
// Tried out all major pop song chord progressions
// C-Major, D-Major, G-Major and A-Major. This sounded best...
const tabChordProgression = [
generateChord(84, "major"),
generateChord(86, "minor"),
generateChord(88, "minor"),
generateChord(89, "major"),
generateChord(91, "major"),
generateChord(93, "minor"),
generateChord(95, "diminished"),
generateChord(96, "major"),
generateChord(62, "major"),
generateChord(64, "minor"),
generateChord(66, "minor"),
generateChord(67, "major"),
generateChord(69, "major"),
generateChord(71, "minor"),
generateChord(73, "diminished"),
generateChord(74, "major"),
];
var offCooldown = true;
@ -105,6 +119,7 @@ const calculatePlayedTabChord = function (endReached, tabIndex, tabAmount) {
};
// Maybe also dat...
// Done maybe add spatiality and/or end tab jingle
export function playTabEarconSonification(endReached, tabIndex, tabAmount) {
if (offCooldown) {
const now = Tone.now();
@ -113,7 +128,7 @@ export function playTabEarconSonification(endReached, tabIndex, tabAmount) {
tabIndex,
tabAmount
);
violaSynth.triggerAttackRelease(
pianoSynth.triggerAttackRelease(
tabChordProgression[tabChordIndex],
"4n",
now
@ -161,11 +176,10 @@ export function playTabModelSonification(pannerVal, frequencyVal, endReached) {
}
}
// Menu Sonification Paper. :)
// Done maybe add spatiality...
export function playDetailEarconSonification(textDensity, linkDensity) {
if (offCooldown) {
const synth = fluteSynth.toDestination();
console.log(calculateDetailMotifVersion(textDensity, linkDensity));
getMotifByVersion(
calculateDetailMotifVersion(textDensity, linkDensity),
synth

BIN
src/core/audio/samples/piano_samples/piano_A3.wav

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src/core/audio/samples/piano_samples/piano_B3.wav

BIN
src/core/audio/samples/piano_samples/piano_C3.wav

BIN
src/core/audio/samples/piano_samples/piano_D3.wav

BIN
src/core/audio/samples/piano_samples/piano_E3.wav

BIN
src/core/audio/samples/piano_samples/piano_F3.wav

BIN
src/core/audio/samples/piano_samples/piano_G3.wav

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