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85 lines
1.4 KiB
85 lines
1.4 KiB
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "KinematicBody2D",
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"class": "Beam",
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"language": "GDScript",
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"path": "res://scripts/LightBeam.gd"
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} ]
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_global_script_class_icons={
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"Beam": ""
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}
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[application]
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config/name="Lux"
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config/description="A game made for Ludum Dare 47. Made by D-Lord"
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run/main_scene="res://scenes/MainMenu.tscn"
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boot_splash/image="res://assets/sprites/splashScreen.png"
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config/icon="res://assets/sprites/icon.png"
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[autoload]
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PlayerVariables="*res://scripts/PlayerVariables.gd"
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[input]
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ui_accept={
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"deadzone": 0.5,
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"events": [ ]
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}
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ui_select={
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"deadzone": 0.5,
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"events": [ ]
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}
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ui_cancel={
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"deadzone": 0.5,
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"events": [ ]
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}
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ui_focus_next={
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"deadzone": 0.5,
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"events": [ ]
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}
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ui_focus_prev={
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"deadzone": 0.5,
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"events": [ ]
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}
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ui_left={
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"deadzone": 0.5,
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"events": [ ]
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}
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ui_right={
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"deadzone": 0.5,
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"events": [ ]
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}
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ui_page_up={
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"deadzone": 0.5,
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"events": [ ]
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}
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ui_page_down={
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"deadzone": 0.5,
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"events": [ ]
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}
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ui_home={
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"deadzone": 0.5,
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"events": [ ]
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}
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ui_end={
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"deadzone": 0.5,
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"events": [ ]
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}
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[rendering]
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_environment="res://default_env.tres"
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