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54 lines
1.6 KiB
54 lines
1.6 KiB
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "Node2D",
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"class": "Player",
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"language": "GDScript",
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"path": "res://scripts/Player.gd"
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} ]
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_global_script_class_icons={
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"Player": ""
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}
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[application]
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config/name="Treasure Diver"
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config/description="A game made during LD48 by RocketNinjaGames"
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run/main_scene="res://scenes/StartGame.tscn"
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config/icon="res://assets/textures/game_icon.png"
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config/windows_native_icon="res://assets/textures/game_icon.ico"
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[autoload]
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PlayerVariables="*res://scripts/PlayerVariables.gd"
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[display]
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window/size/width=720
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window/size/height=1280
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window/size/test_width=360
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window/size/test_height=640
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window/handheld/orientation="portrait"
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window/stretch/mode="2d"
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window/stretch/aspect="keep_width"
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[input]
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space={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
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, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
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]
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}
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[rendering]
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environment/default_environment="res://default_env.tres"
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